Kingdoms of Kalamar Fantasy Campaign Setting Well now, here is an. Retrieved ^ “Kingdoms of Kalamar Campaign Setting Becomes Official Dungeons & Dragons World”. Wizards of the Coast. Kingdoms of Kalamar is a Dungeons & Dragons campaign setting created setting in the year , and even had a brief 4th edition update.

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[4e] Kingdoms of Kalamar

The continent of Tellene is the focus of the Kingdoms of Kalamar setting. You can also learn more about different aspects of the Kingdoms of Kalamar by following these links: You can still have your kkingdoms longsword, but it’s not like other settings where it seems everyone has Glamdring or Durandal. Copyright Notice Links Contact Us. As in, someone pitch it to me in a few sentences. By using this site, you agree to the Terms of Use and Kinngdoms Policy.

Kenzer & Company Kingdoms of Kalamar (d20)

Inhabitants of Tellene believe it the entirety of the world, although the source-material hint at lands beyond the edges of the map. Tellene is a planet similar in size to Earth, but with three moons, and a warmer climate. However, humankind’s historical arrogance means that racial tensions and skirmishes are common, except in certain cosmopolitan cities and along trade routes. They placed much emphasis on martial skill in a game where, as we all know, wizards always ultimately grow much more powerful – ironically, some of their special native races, such as Golden Halflings actually gain bonuses to multiple mental stats and penalties to physical stats, while Half-Hobgoblinsdo the opposite.

We will not release products that suddenly advance the timeline of the setting, forcing changes on, or invalidating, your home campaign. Because the setting is driven by the actions of ordinary men, even a low-level PC can have a profound effect and shape the world with his actions. Retrieved from ” https: We’ve made sure that things like languages, topography, trade routes, weather, political divisions and tensions all follow real-world patterns, so the longer you adventure on Tellene, the more it feels like a real world!


Most of Tellene uses a lunar calendarbased around the day orbit of Veshemo. There are six human races throughout the world of Tellene, as well as dwarves, elves, half-elves, gnomes, and halflings. These orbit Tellene with an 80, 34 and 28 day Orbital period respectively. You can help 1d4chan by expanding it. Its provinces declare independence, hobgoblin kingdoms thrive and foreign empires expand, while the monsters of the land grow stronger than ever.

I’m really curious especially kalamwr I saw a picture of the 3. Results 1 to 14 of Besides those mentioned, Elves have three very small and distinct kingdoms, and dwarves, gnomes, and halflings are mostly downtrodden. Kingdoms of Kalamar Online Store.

The time now is Mystara Blackmoor – Pelinore. While the mercenary band may be common, the adventuring party is rare, and no one else will step in at the last minute and save the day.

The setting appeared in two books, ” Kingdoms of Kalamar, Vol 1: What are the Kingdoms of Kalamar? Notable kingdlms this release was that it did not use the Game System License and was the first 3rd-party release compatible with 4th edition not under the GSL.

Fortunately, these immense deities still lend a minute fraction of their power to clerics that serve them, and all aspects of religion are provided, from holy symbols to kijgdoms raiment to full descriptions of their canons and more.

The Piazza

The downside is that KoK can take its “low fantasy” focus a bit too far. An exception to this would be if the place was conquered, in which case the place name is often renamed by the victors. The Genie’s Curse Birthright: Shattered Lands Dark Sun: The Kingdoms of Kalamar campaign setting offers a great variety of lands and cultures, each with their own unique flavor, and thus a wide variety of locations in which to base your campaign.


Wake of the Ravager Dark Sun Online: Half-orcs, on the other hand, are much rarer. Use of these trademarks, or those of any other company, are not challenges to the trademark or copyright concerned.

Thus, each place that race populates is named in the language of the people who live there. Rather than separate pantheons for each race, the gods of Kalamar are simply worshipped in different names and preferences by different cultures.

This looks like it might be a very nice pickup. Thread Tools Show Printable Version. My Red Hand of Doom campaign journal: This page was last edited on 26 Septemberat kungdoms While filled with many of the fantastical elements that roleplayers love, the Kingdoms of Kalamar setting is fundamentally based on realism – within the context of the game, everything makes sense!

Which is not to say it is all fluff. Views Read Edit View history. How Kingsoms I Learn More?

While the Kingdoms of Kalamar setting is designed as a low-magic, realistic setting where the shadows of war and racial tensions fall, ialamar story is not written in stone. Whether you prefer to join raiding parties in the cold barbaric north, step on board a pirate ship in a cosmopolitan bay area, explore ancient cities and dark jungles on a tropical southern isle, wage front-line combat in a matriarchal society battling Imperial legions, journey deep into the harsh desert jingdoms of savage creatures, slip through the shadowed streets of cities ruled by ancient and modern evils, or whatever locale you desire, you can find it here.

You have realistic situations that require realistic solutions. Kingdoms of Kalamar Campaign Setting Sourcebook.

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