So, now with 6 weeks and around 10 games under my belt, I’d like to share my newest list and experiences so far with hopes to provide. : Warhammer 40, Codex: Craftworld Eldar (): Gavin Thorpe, David Gallagher, etc.: Books. Codex: Craftworlds is a seriously awesome book. Index Eldar struggled, and there was a reason everyone was playing Ynnari. Now however.

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While they’re basically throw-away units after they open up on their first target, they can do surprising amounts of damage when operating under Strength from Death.

All the other Phoenix Lords offer particularly powerful perks, though they’re all limited specifically to their respective Aspect Warriors and should probably only be used if you plan on focusing on them. A group of Shadow Spectres accompanied by a Warlock Skyrunner casting conceal can be a force to be feared indeed.

Supreme Disdain 1 CP: Prince Yriel gets special mention due to being an Iyanden specific character, though you can do better with a vanilla Autarch at a more reasonable price point. Jain Zar is a good defensive choice as disarm, always fighting first, and being native -1 to hit can provide some borderline unfair mismatches in the fight phase.

Spice with the Psytronome of Iyanden if you want to guarantee the death of whatever you’re trying to punch.

Leave the rest of your detachments as pure Craftworlds. Can’t be used on named characters or to give your warlord a second warlord trait. Revenant and Phantom Titans. Still damn useful in Matched Play as well. At the start of your turn, you may pick an Iyanden Spiritseer. Should you elect to combine the skills of the Aeldari as a whole into one detachment, fielding a Reborn Warhost may be the best option for you depending on what you wish to bring.

Hemlock Wraithfighters are a fluffy, effective pick that kind of appreciate the damage table modifier, but aren’t really affected that much by it.

Codex: Craftworld Eldar (3rd Edition) – Warhammer 40k – Lexicanum

Dark Reapers are always a welcome supplement, as they can soften up a target from afar before you have your Banshees, Wraithblades or Shining Spears swoop in for the kill. Despite how durable wraith units are, they don’t appreciate having to slowly slog it across the field with either melee or flamer-range weapons while your opponent lights them up with all manner of heavy firepower from half a table away.


General Movement Psychic 7th Fortifications. They can also be used in a Webway Strike, popping up 9″ from an enemy unit and filling it with anywhere from 20 single elf squad to 80 two elf squads shuriken shots that re-roll 1s to hit. Fast flying infantry that have powerful guns that can not only punch through MEQ and TEQ targets with relative ease, but also effortlessly burn through horde armies with impunity.


In the meantime, craftworlf serve as excellent vector for RoB buffs not only for your Warlord, cldex for any additional Craftworld screening units you may have fielded alongside them. The Eldar have always been psychic power-houses in their many iterations throughout 40k’s history, 8th edition sees the return of reliable psychic tests, as well as more reliable ways to stop psykers. If you want to pull this trick more than once, you’ll want Skyrunners, so your buffers can keep up with your Spears.

Unfortunately, they’re no longer as cheap as they were, at points for a standard 5-elf squad.

Dark Reapers are once again your go-to standard. Done this way, the odds of the two powers you really care about going off will always happen with Additionally, while the Banshees may be harder to hit, they’re much easier to kill due to their pitiful toughness and single wound per model. Select a Wraith Construct model, and it regains 1d3 wounds lost earlier. Honestly this screams Wraithstar. This is on top of the degrading characteristics Movement, BS, WS, etc that eventually render your titan entirely worthless.

Guardian Defenders can become extremely difficult to clear off objectives, especially if fielded in maximum squad sizes. Once the deployment is finished, you can place that Fire Prism he could’ve sworn was just sitting out in the open way down field of those devastators he sent after it with a clear flanking shot on them. To all the jetbike fans, this’ll let you slap heavy weapons back on your bikes so you can relive those 7th edition memories of “relentless” jetbikes.


Warhammer 40,000/Tactics/Eldar(8E)

It can’t be stated how useful a 36″ Range Jinx and Restrain can be, especially with Primarchs or Flyrants on the table. When crqftworld Saim-Hann Biker unit advances, use this to let the unit still charge, and it can re-roll hit rolls of 1 in the Fight phase of that turn.

Sadly, there currently aren’t any Corsair-specific HQ units in 8th Edition. Guardian Defenderswhile more expensive and considerably more cowardly, can still easily take advantage of the Shuriken support and make for a relatively strong objective securing unit.

Retrieved from ” https: Lastly, their Heavy Weapon platforms can contribute a little bit of extra firepower with a bit more oomph than Ranger Long Rifles or Shuriken Catapults can provide. Vypers are the ideal Heavy Weapons units you can take, since they are the only unit you can have equipped with a Bright Lance, Starcannon or AML move and shoot without penalties of any kind.

Needless to say, this greatly increases the danger an Avatar poses in close combat. If a Support Weapon is within 6″ of another Support Weapon, they can both reroll 1’s to wound. This can help new players by not elddar them to keep all of a squad’s weaponry in mind, but it also requires you move the right squad for the job to the right place, which can be tactically challenging. This can work craftwrld you in some lists, but in the right environment it works well.

But those wraith craftworlr are only -1 to hit. As such, Reborn Warhosts are best served in small, focused detachments with the remainder of your army present in a strictly Craftworld detachment.

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